In this video I used ShadowBox to create the base mesh. I chose a high resolution to get a more accurate shape.
ShadowBox's main purpose is to create any primitives you need with just a few strokes, ready for further sculpting. As I said in the previous video it is not meant to sculpt and refine models or create finely detailed models.
ShadowBox is a tool able to create all kinds of 3D primitives based on the projection of shadows towards a central volume.
First I imported the black and white drawings made with Photoshop as alpha. Then I activated the alpha on the Masks.
With ShadowBox, using masks to paint the front, side and bottom shadows of a model on the dedicated cubic ShadowBox , your model will be dynamically generated within it!
ShadowBox is based on the Remesh All function and is resolution dependent: a low resolution will create few polygons and a rough shape while a high resolution will create many polygons and a more accurate shape.